Imagine a car company announces that they are releasing a new model and, as a promotion, they also announce that there are half a dozen pre-order available that won’t be available launch.
These six pre-release models will have a range of optional extras dependent on how much you are willing to pay above the base price.
Would it be fair so complain that you missed the announcement and were therefore unable to pre-order?
Would you complain if you couldn’t afford the top end pre-release but could afford a cheaper version which came with less options?
Life is unfair and sometimes you don’t get what you want. Or even what you need!
I’ll be clear – I backed Elite Dangerous on the first day of the kickstarter and eventually invested £200 in the project. I really enjoyed being involved in the development process (even if it was just testing the product for free).
I don’t even mind that some of the promises made during the kickstarter campaign were dropped or watered down.
My biggest disappointment came post release and happened when Frontier released v1.1 of the game.
I’d been running a simple trade route for a few weeks and very happy I was too. I like the whole trucking in space thing and there’s a certain satisfaction for racking up the credits. I felt I’d even developed an understanding of how the markets worked.
Then v1.1 was released and one of the items I was trading disappeared. Supply didn’t drop off, it wasn’t made illegal by a faction or anything like that.
IT JUST DISAPPEARED.
No explanation. I didn’t ticket this even though it may be a bug (Frontier don’t appear to look at tickets anyway).
The dynamic markets in Elite Dangerous are meant to follow a set of rules. We may not explicitly know what those rules are but we can make educated guesses as to how a system’s factions, population and traffic affect those markets. When Yab Camalo stopped selling Imperial Slaves it just illustrated that those rules are either impenetrable or broken.
Here’s my breakdown on streamlining your trading workflow.
- Arrive in-system and select destination system.
- Accelerate towards destination but angle away from orbital plane (this avoids slowing down for other bodies orbiting the sun).
- At 15LY throttle down to around the middle of your ‘blue zone’
- Approach to withing 1000KM and drop out of super cruise.
- Boost towards station and then request docking.
- Now select the next destination system!
- Dock, trade, launch (resupply if necessary) – if this is a regular route it should only take about 30 seconds
- Exit station and align with target destination selected in #6.
- Engage FSD when temp is down to 60%.
- Goto #1
I’ve seen a lot of posts on the official forums recently complaining that game is too difficult in terms of the penalties when you die. The argument seems to be that it is unfair if you pour all your cash into a ship leaving you with hardly any ‘spare’ cash and then get destroyed. You’re bumped all the way down to the starter ship and whatever cash you have left.
If you risk everything you must be prepared to lose everything!